Channeler (Class)

This variant of the Druid is a more powerful spellcaster who sacrifices most of her shapeshifting ability.

Skills
As Druid.
Hit Dice
As Druid.

Class Chart

{{Class Chart

|Max Level=20

|Base Attack=High

|Fort Save=High

|Ref Save=Low

|Will Save=High

|Special1=Aspect of nature, nature sense, wild empathy

|Special2=Woodland stride

|Special3=Trackless step

|Special4=

|Special5=Resist nature's lure

|Special6=Shapeshift (skulker)

|Special7=

|Special8=Major domain power

|Special9=Venom immunity

|Special10=

|Special11=

|Special12=Shapeshift (avian, aquatic)

|Special13=A thousand faces

|Special14=

|Special15=Timeless body

|Special16=Supreme domain power

|Special17=

|Special18=Shapeshift (lesser elemental)

|Special19=

|Special20=

}}

Table: Channeler Spells Prepared Level Spells Known

0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

1st 4 2 — — — — — — — —

2nd 5 2 — — — — — — — —

3rd 5 3 — — — — — — — —

4th 6 3 1 — — — — — — —

5th 6 4 2 — — — — — — —

6th 7 4 2 1 — — — — — —

7th 7 5 3 2 — — — — — —

8th 8 5 3 2 1 — — — — —

9th 8 5 4 3 2 — — — — —

10th 9 5 4 3 2 1 — — — —

11th 9 5 5 4 3 2 — — — —

12th 9 5 5 4 3 2 1 — — —

13th 9 5 5 4 4 3 2 — — —

14th 9 5 5 4 4 3 2 1 — —

15th 9 5 5 4 4 4 3 2 — —

16th 9 5 5 4 4 4 3 2 1 —

17th 9 5 5 4 4 4 3 3 2 —

18th 9 5 5 4 4 4 3 3 2 1

19th 9 5 5 4 4 4 3 3 3 2

20th 9 5 5 4 4 4 3 3 3 3

Spells
The channeler casts spells from the Druid spell list. Her Wisdom score determines her access to spells and her bonus spell slots.
:She does not prepare spells like a druid. Rather, at any time, she may spend a full-round action to prepare any spell on her list. Each spell thus prepared counts against a limit of prepared spells for each spell level, given in the table to the right. Once all spells of a given level are prepared, they cannot be changed until the channeler has rested.

::A channeler can cast any of her prepared spells like a sorcerer.

Aspect of Nature
Each channeler selects a primary domain of powers, a central them for her power. These aspects grant a power at 1st level, as well as a list of spells, one for each level from 1 to 9, which are always considered prepared, and do not count against the limit of prepared spells per level.

::At 8th level, you gain another, more powerful ability from your chosen aspect. At 16th level, you gain the ultimate ability of your aspect.

Shapeshift
This ability works in an identical manner to the druid's ability, though it allows access to one form not on the druid's list:
Lesser Elemental Fury
* Large (-1 attack, AC, -4 to Hide and Move Silently, +4 to grapple, trip, bull rush checks) * Immune to critical hits and sneak attacks * Damage Reduction 5/- * Air elemental: o Slam attack (2d6) o +4 bonus to Strength o +8 bonus to Dexterity o +4 natural armor bonus o Fly 100 ft (perfect) o At 20th level, you gain Combat Reflexes and Dodge as bonus feats while in this form. * Earth Elemental o Slam attack (2d8) o +8 bonus to Strength o +4 bonus to Constitution o -2 penalty to Dexterity o +10 natural armor bonus o Earth mastery, push, earth glide o Base land speed 20 ft o At 20th level, you gain Power Attack and Great Cleave as bonus feats while in this form. * Fire elemental o Slam attack (2d6+2d6 fire) o +4 bonus to Strength o +8 bonus to Dexterity o +4 natural armor bonus o Immune to fire, vulnerable to cold o Base land speed 50 ft o Burn o At 20th level, you gain Weapon Finesse and Spring Attack as bonus feats while in this form. * Water elemental o Slam attack (2d8) o +8 bonus to Strength o +4 bonus to Dexterity o +9 natural armor bonus o Water mastery, drench, vortex o Base land speed 20 ft, swim speed 90 ft o At 20th level, you gain Power Attack and Great Cleave as bonus feats while in this form.